So I said I would post about some designs I had done, and well here they shall be. I spent a full day working out some small environment pieces that will give our scene more character.
So below is an image of what I would like the set to look like from top view.
The set needs two separate areas for the animation. Though you will only ever see one at a time. I have hopes to have it done before the end of week 4.
Here are some assets designs. The theme I am going for is stylized with swirls, My team mates have agreed with this look. I'm trying to give an organic sort of feel to the environment and nothing says organic quite like smooth and rounded lines. A.K.A. swirls. Plus it's meant to be a fantasy land where nothing is quite normal.
The first asset I made was the dock. It was really simple as there was lots of duplication and the textures were nice and easy. I only needed to texture one plank and one post, the nails are done with a mental ray metal texture. It seemed to fit perfectly.
The second was the rock, which will be around in random places of the set. I kind of for the idea from looking at Chinese water paintings. They always have nice swirly designs and it makes me feel calm. The texture again was easy, there is no bump map the swirl was modeled into the rock. It is still low poly and wont take up much render time.
And the last model I created this week was the lantern that will light the dock for our little elf. I have yet to texture it, but it will look just like the concept. I haven't decided if I want to make little flowers on it yet. I probably will to give it some extra colour and cuteness.
So all these items are ready to be placed in my scene, All my assets will be low poly and there will be high quality yet simple textures. I want to keep things as simple as I can so that we don't overload the computers when it comes to rendering. As I still need to work out particles and such.
Til next time....





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