Saturday, 14 September 2013

Week Eight

So I have been very busy the last couple of weeks, Tis why I didn't post anything last week. I was basically given no choice but to take on rigging tasks so that my team could start animating. We are now 3 weeks behind and I'm not confident we will get a quality product in the end.

Since there was so much drama with the Advanced skeleton rig system I took it upon myself to find a new auto rig. I came across one on creative crash called Slap on Auto Rig. It was awesome, the face set up was simple and really fast to install. I managed to Rig 2 characters in under a week. This is what I did last week.

This week I have been working on textures, which is my actual job during production. I have been working on Jimmy, our Wizard character.


This is a render of his texture so far, Still have some items to finish. But I am pleased with the out come so far. I have also been finishing the final set. Which is the place the battle will be held. I was going to wait to do it, but I hope to get the boys to start Animating the next scene tomorrow. So I needed to finish it. I am happy with how it looks, and that's all that matters to me.

Take a look.



The bottom image is a test to make sure scale is all good. I was spot on this time round. These are not the final lighting renders just a test. Just as I haven't finished the textures on all trees.

The next thing  I wish to do is Tammy's textures. As her main scene is coming to a close (I hope) I would like to do some test renders.

We also managed to get all the cloth working nicely. I am looking forward to the final result, if we ever get there. Only 5 weeks til all animation comes to a stop. Here's hoping for the best.

Til next time....



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